o
    †õ­d:  ã                   @   s    d dl ZG dd„ dejjƒZdS )é    Nc                       s   e Zd Zd‡ fdd„	Z‡  ZS )ÚLightingValidatorÚlightingÚsurfacec              	      s4   t t| ƒjd||| dd¡| dd¡dœ|¤Ž d S )NÚdata_class_strÚLightingÚ	data_docsa4  
            ambient
                Ambient light increases overall color
                visibility but can wash out the image.
            diffuse
                Represents the extent that incident rays are
                reflected in a range of angles.
            fresnel
                Represents the reflectance as a dependency of
                the viewing angle; e.g. paper is reflective
                when viewing it from the edge of the paper
                (almost 90 degrees), causing shine.
            roughness
                Alters specular reflection; the rougher the
                surface, the wider and less contrasty the
                shine.
            specular
                Represents the level that incident rays are
                reflected in a single direction, causing shine.
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   úh/var/www/html/visualizacion-main/env/lib/python3.10/site-packages/plotly/validators/surface/_lighting.pyr      s   
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